Minggu, 06 September 2009
Introduction of Telecomunication technology
This first generation (1G) analog system for mobile communications saw two key improvements during the 1970s: the invention of the microprocessor and the digitization of the control link between the mobilephone and the cell site.
Second generation (2G) digital cellular systems were first developed at the end of the 1980s. These systems digitized not only the control link but also the voice signal. The new system provided better quality and higher capacity at lower cost to consumers.
Third generation (3G) systems promise faster communications services, including voice, fax and Internet, anytime and anywhere with seamless global roaming. ITU’s IMT-2000 global standard for 3G has opened the way to enabling innovative applications and services (e.g. multimedia entertainment, infotainment and location-based services, among others). The first 3G network was deployed in Japan in 2001. 2.5G networks, such as GPRS (Global Packet Radio Service) are already available in some parts of Europe.
Work has already begun on the development of fourth generation (4G) technologies in Japan.
It is to be noted that analog and digital systems, 1G and 2G, still co-exist in many areas.
The Basics of Cellular Technology and the Use of the Radio Spectrum
Mobile operators use radio spectrum to provide their services. Spectrum is generally considered a scarce resource, and has been allocated as such. It has traditionally been shared by a number of industries, including broadcasting, mobile communications and the military. At the World Radio Conference (WRC) in 1993, spectrum allocations for 2G mobile were agreed based on expected demand growth at the time. At WRC 2000, the resolutions of the WRC expanded significantly the spectrum capacity to be used for 3G, by allowing the use of current 2G spectrum blocks for 3G technology and allocating 3G spectrum to an upper limit of 3GHz.
Before the advent of cellular technology, capacity was enhanced through a division of frequencies, and the resulting addition of available channels. However, this reduced the total bandwidth available to each user, affecting the quality of service. Cellular technology allowed for the division of geographical areas, rather than frequencies, leading to a more efficient use of the radio spectrum. This geographical re-use of radio channels is knows as “frequency reuse”.
In a cellular network, cells are generally organized in groups of seven to form a cluster. There is a “cell site” or “ base station” at the centre of each cell, which houses the transmitter/receiver antennae and switching equipment. The size of a cell depends on the density of subscribers in an area: for instance, in a densely populated area, the capacity of the network can be improved by reducing the size of a cell or by adding more overlapping cells. This increases the number of channels available without increasing the actual number of frequencies being used. All base stations of each cell are connected to a central point, called the Mobile Switching Office (MSO), either by fixed lines or microwave. The MSO is generally connected to the PSTN (Public Switched Telephone Network):
Jumat, 31 Juli 2009
Basic of communication fiber optic
Fiber optical system must have transmitter, receiver and information channel. Block transmitter had information, before this information will to send must recognized match with channel information. And this information delivered to receiver used information channel.
Information channel have two part : Unguided channel and Guided channel. Example from unguided channel that is atmosphere where this system was use for radio, television and microwave relay links. Scope guided channels included few structure variant conduction transmission, like two wire line, coaxial cable and twisted pair
Message origin
Message origin there is information like non-electrical physical (audio and video), so that needed transducer (sensor) can change from non electrical to electrical, example : Microphone change sound become electrics, and video camera (CCD) change picture become electrics.
Modulator and carrier source
- Have two function, First change electrical message into appropriate form, Second joining this signal with others waving awakened by source carrier.
- Modulation can be different that is analog modulation and digital modulation.
- Modulation digital to joining with other signal and digital data in wave carrier, modulator must on or switch off carrier source match with data signaling.
Advantage fiber optical cable :
- Have big bandwith frequency
- Faster transmission digital information.
- Resistant with electromagnetic wave.
- Small damping more than copper cable.
- Physical is small and not heavily.
- Not have current electrical.
Disadvantage fiber optical cable:
- Cannot be folded.
- Its brittle materials.
- Maintenance must have specialization.
Minggu, 26 Juli 2009
Introduction Fiber optic
Optical communication systems date back two centuries, that was begin from "optical telegraph" that French engineer Claude Chappe invented in the 1790s. His system was a series of semaphores mounted on towers, where human operators relayed messages from one tower to the next. It beat hand-carried messages hands down, but by the mid-19th century was replaced by the electric telegraph, leaving a scattering of "Telegraph Hills" as its most visible legacy. And Alexander Graham Bell patented an optical telephone system, which he called the Photophone, in 1880, but his earlier invention, the telephone, proved far more practical. He dreamed of sending signals through the air, but the atmosphere didn't transmit light as reliably as wires carried electricity. In the decades that followed, light was used for a few special applications, such as signalling between ships, but otherwise optical communications, like the experimental Photophone Bell donated to the Smithsonian Institution, languished on the shelf.
Fiber optic are essentially transparent rods of glass or plastic and it not flexible like metal cable. Diameter core optic not more 1 mm, it can transmission many information and not low loss information.
Core optical had protect by coating and cladding. Function core optical there is transmission for light wave, and core optical have refractive more better than coating and cladding because material it from transparent rods of glasses or plastic, diameter it about 2-125 μm (depend on optic type). Function cladding as fiber bodywork packer encircling core and refractive is low. Refractive at cladding low more than core, that is to make light in core keep focus until light receiver. Material of cladding that same with core but diameter more bigger than core between 5-250 μm (depend on optic type). Coating function is protect core and cladding, made from elastic plastic.
Difference of refractive of materials core and cladding, also damping or loss become important attention an optical fiber transmission system. Refractive useful in determining light coupling from optical source and useful in determining crept path of light variation of optical fiber. For the delivery light wave used infra-red area with wavelength 850-1600 μm. Damping of loss will have an in with determination apart maximum before repair of signal, smaller generated damping hence progressively the optical transmission the system is goodness.
Rabu, 15 Juli 2009
What is Streaming?
Sabtu, 11 Juli 2009
Introduction to Streaming
Streaming involves sending movies (included audio and video) from a server to a client over a network such as the Internet. The server breaks the movie into packets that can be sent over the network. At the receiving end, the packets are reassembled by the client and the movie is played as it comes in. Aseries of related packets is called a stream.
Streaming is different from simple file transfer, in that the client plays the movie as it comes in over the network, rather than waiting for the entire movie to download before it can be played. In fact, a streaming client may never actually download a streaming movie; it may simply play the movie’s packets as they come in, then discard them.
Quick Time the best in multimedia system included (video or audio). QuickTime Streaming extends the QuickTime software architecture to support the creation, transmission, and reception of multimedia streams. QuickTime programmers to create applications that receive multimedia in real time, and to create authoring and editing tools that work with streaming content. Existing applications that play QuickTime movies can play real-time streaming movies with little or no code change.
QuickTime movies can be streamed using a variety of protocols, including :
■ HTTP (Hyper Text Transport Protocol)
■ FTP (File Transfer Protocol)
■ RTP (Realtime Transport Protocol).
HTTP and FTP are essentially file transfer protocols. Any QuickTime movie saved using the QuickStart option can be streamed using these protocols because the QuickTime client software is able to start playing the movie before the entire file has arrived.
RTP is used for real time streaming. The movie packets are sent in real time, so that a one-minute movie is sent over the network in one minute. The packets are time-stamped, so they can be displayed in time-synchronized order. Because packets are sent in real time, RTP streaming works with live content in addition to previously-recorded movies. It can even carry a mixture of the two. Real-time streams can be sent one-to-one (unicast) or one-to-many (multicast).
Unicast streaming
In a unicast, the client contacts the server to request a movie using RTSP (Real Time Streaming Protocol). The server then replies to the client over RTSP with information describing the movie as a streaming session. A streaming session consists of one or more streams of data, such as a video stream and an audio stream. The server tells the client how many streams to expect and gives details on each stream, such as the media type and codec. The actual streams are then sent to the client over RTP. When a QuickTime movie is streamed over RTP.
A stream can contain live content, such as a stock ticker or a radio broadcast, or stored content, such as a video track from a QuickTime movie. When a client is receiving unicast streams from stored content, the client’s movie controller includes a “thumb” that allows the user to jump to any point in the movie. This gives the client random access to long movies without having to download an entire movie or store it locally.
Multicast streaming
In a multicast, one copy of each stream is sent over each branch of a network. This reduces the amount of network traffic required to send the streams to large numbers of clients.Aclient receives the streams by “joining” the multicast.
The client finds out how to join the multicast by opening an SDP (Session Description Protocol) file. The SDP file contains the information needed to join the multicast, such as group address and port number, as well as the stream description information that would come over RTSP for a unicast. See Figure, SDP files are commonly posted on web servers to announce upcoming multicasts.